I then need to figure out soft cloth for clothing, but figured I'd start with hair. If anyone has any ideas, or a tutorial, or standard instructions that'd be helpful. Then I played around with adjusting the sphere/orb or whatever it's called to fit the avatars head, however that doesn't appear to keep the avatars hair from flowing through its head/body. I turned collisions on for the character and selected the head. The problem I'm having with at the moment is that if I apply wind to the hair of the avatar, the hair then flows through the avatars head which looks unrealistic. Not sure if I'm doing something wrong there. I find that I have to reduce the brightness and contrast quite a lot like -95, and -80 respectively to get any decent results. For hair, I've been using the weight map #28 I think that is the last file in the weight maps folder which seems to work best for hair - not sure if there's a better one. I've sort of figured out weight maps and how to adjust them so that a characters hair doesn't fall through the floor and such by following the Reallusion tutorial on soft cloth. I want to implement physics for my characters, such as soft cloth and such for hair and clothing because it adds a necessary realism for me.
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